Test Drive Unlimited 2 Offroad Game Review

4.4
VN:F [1.9.22_1171]
User Score
8.0
(15 votes)
Click to vote

Hill Climb Racing App Review

7.4
VN:F [1.9.22_1171]
User Score
10.0
(2 votes)
Click to vote

Spin Tires (Demo) Game Review

9.8
VN:R_U [1.9.22_1171]
User Score
10.0
(1 vote)
Click to vote

Rigs of Rods Game Review

9.5
VN:R_U [1.9.22_1171]
User Score
10.0
(1 vote)
Click to vote

Off-road Drive Game Review

6.8
VN:R_U [1.9.22_1171]
User Score
0.0
(0 votes)
Click to vote

MotorM4X Game Review

8.0
VN:R_U [1.9.22_1171]
User Score
0.0
(0 votes)
Click to vote

Fuel (PS3) Game Review

5.9
VN:R_U [1.9.22_1171]
User Score
0.0
(0 votes)
Click to vote

GTA IV Offroad Game Review

8.5
VN:R_U [1.9.22_1171]
User Score
10.0
(2 votes)
Click to vote
 

BeamNG on Steam Greenlight

Logged into the  OffroadGamer Facebook today to see that BeamNG is now on  Steam Greenlight

 

BeamNG has the potential to be one of the greatest driving simulators available so show your support by giving them the Greenlight! Click here to visit their Greenlight Page

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior. The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

Spin Tires – Feb 3 2014 update

Oovee has posted some information regarding their latest accomplishments in the development of Spin Tires.

This updates boasts some serious game improvements. Multi-player integration has taken the back burner to make way for these new elements.

Here is a list of new features they’ve listed on their developer’s blog:

  • Operational crane/crawl for loading logs.
  • Interactive truck components including folding trailers.
  • Winches and pull ropes.
  • Interactive rocks and other scenery assets.
  • Terrain cliffs.
  • Interactive bridges that can bend or collapse after stress.
  • Loading and unloading points.
  • Truck damage.
  • Truck fuel consumption and refuelling.
  • Ability to start and stop the engine.
  • New forest trees and foliage.
  • New Ural truck model.

This image demonstrates the winch

This image shows towable trailer and operational crane

This image shows the bridge reacting to the load of the vehicle.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

Progress on beamNG is looking promising!

BeamNG.DriveThe new BeamNG update looks nice.  I can’t wait to give it a look-see. According to their recent blog post, the progress of their long awaited East Coast map is coming along quite nicely. From the sound of things, it seems there may be a lot of terrain to cover.

The latest update also includes a more realistic automatic transmission.  “Manually shift through P R N D 2 1 and the car behaves just like a real one, creeping forward in D if you don’t hold the brakes” BeamNG Update

There has also been some update to the Covet. Introducing the new Covet Sport option. About 10 more horsepower than the stock Covet, stiffer suspension, new 16 inch wheels.

If you haven’t seen BeamNG before, it is really worth a look. They’ve been making unreal progress! I’ve noticed a major improvement in how real the vehicles feel since I started playing to where it is now. It may be time for a new review soon!

You can see the current Offroad Gamer review of BeamNG.Drive Here . We rated the game back in August 2013 a 9.2 out of 10.0 and with the new East Coast Map coming out soon, I predict the rating increase!

Give BeamNG a try and download today for free, however, I strongly recommend dropping the measly $15 for the Alpha Test Access

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

Oovee releases new crane demo for Spin Tires

Today I log into the OffroadGamer facebook page to see that Oovee has released a new SpinTires videos showing off the new crane operation. This video shows off the stabilizing anchors being lowered to stabilize the truck during crane operation, as well as the crane’s movements. You do not however see any loads being lifted with the crane, but it is evident that there is still some tweaking to do.  Brings back all the excitement that was starting to fade with Spin Tires.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

GTA:V Offroad Tips

It’s been a while since GTA:V has been released, and I am still finding new trails everytime I get online. There are a few things I’ve learned since I’ve been offroading in GTA5 and I would like to share with you a few of those things.

First off. THROTTLE CONTROL!  When you you are climbing a grassy hill you may notice that once you reach a certain point you start to lose speed, or you hit a rock. You may try hammering the gas to try to get going, and notice that all 4 wheels just spin and you start sliding back down the hill.  A simple solution to this is throttle control. If you find yourself in this position, simply hold your hand brake until you stop sliding. Once you’ve stopped, barely (and I mean very slightly) pull the gas trigger and let go of the handbrake. You should start pulling back up the hill with no spinning. I’ve climbed out of some very tight places using this method.

Secondly.  Offroad Tires do make a difference. It may be slight, but it has been proven that they do give you better traction. So definitely suit your truck up with some offroad tires ( I prefer Raider, as they are usually the widest ones)

Third. Swerving typically helps you climb a difficult grassy hill. If you have room, try turning left and right as you go up the hill this usually help, especially if you are riding in a ditch or washout.

Last and most important UPGRADE! Your stock vehicle is not going to take you some of the places in GTA:V that we OffroadGamers go! Engine upgrades are important, but don’t forget to upgrade your brakes. If you are going to be a lot of hill climbs, brakes are very important, because what goes up must come down, and you don’t want to come down full speed and uncontrollably.  Armor upgrades also seem to help with your rig’s durability, so be sure to upgrade that.

One thing that I think goes with out saying. If you like it, you put insurance on it! Offroading can be hazardous to your vehicle’s health, and most of the time you end up putting it in the creek, make sure you have full coverage to be sure that you are covered for those rough days on the trails!  One a side note, a cheap offroad rig is the Rebel. Typically an insurance claim on my fully modded Rebel runs about $37 whereas my Mesa runs about $1100.

Happy Trails!

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

Bandwidth Issues

If you are a frequent visitor to offroadgamer.com you may be noticing some downtime. We’ve been experiencing more load than usual. This is not a bad thing at all, that means our site is being viewed by more users than expected.

We are in the middle of moving our Spin Tire Mods hosted on our site to our sister site SpinTiresMods.com

This will reduce the load on OffroadGamer, which should fix this downtime. Thanks for all your support and patience during this time!

 

 

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

GTA:V Offroading

Well I’ve finally found some spare time to between GTA:V and work to make a new post for the site.

Now that the long awaited Grand Theft Auto: V has been out for over a month, I feel that I can more accurately write a mini review for it (strictly an offroad game review)

The map and terrain is awesome! There is so much land to cover, it becomes exhausting driving back and forth across the state. I spent a week driving around the trails, and would still get lost fairly easily. The state looks amazing on the PS3!

Rockstar has provided us with some pretty awesome vehicles for offroading in. The Canis Mesa (Merryweather version) has to be my favorite overall. I was a but confused when I first drove it, as it appeared to be RWD only, however, after upgrading the engine I noticed that the front wheels are pulling a bit. Seems like the 4wd is 80/20 where 80% of the power is given to the rear wheels and maybe 20% is given to the front. Either way the vehicle is still one of the best offroaders.

The Rancher would probably be my second favorite, but the long wheel base limits it’s capabilities a bit. The Sandking would be so much better if it was a true 4×4 instead of RWD, but it still goes like a 4×4 offroad.

Enough about the vehicles, I will now shed some light on the handling of the vehicles in GTA:V.  I have to admit I was really disappointed when I first played the game, but after playing it for over a month, I am starting to get used to it.  I would’ve really liked to see the handling as it was in GTA:IV with some slight improvements, but instead we get a more arcade style handling. I still think it is a lot better than GTA: San Andreas,  but nothing like I was hoping for.  The game is still fun and the terrain and vehicle selection more than makes up for the lack luster handling.

You really need to check out GTA:V if you have not already. There is so much to do, and so much land to explore!
If you want to join in on some online multiplayer offroad action join our Social Club Crew:  OffroadGamercom

http://socialclub.rockstargames.com/crew/offroadgamercom

 

 

 

 

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

Vapid Sandking XL

0_0

I ran into this monster the other day, And i stole it because it just looks plain badass. Its Modeled after a ’99- Present Ford Super Duty. It appears to have 2 ton Rockwell style axles on it, along with a Diesel sounding idle. So far this huge 4×4 is my favorite offroad truck. I got it stuffed in Micheal’s garage at the moment, Only after i stopped at LS Customs first. So far, The only thing ive done to it is a Dixie horn and a chrome grill. But that wont last long. On the road it certainly isn’t a speed demon, with a sluggish a

cceleration, not so good handling, and i tend to hit stuff when braking because i run into it. Now to offroading this beast. You can make it up any hill really if you have the speed when you start out. could use a bit more power to get the tires spinning on the hill, but it still makes it. Rock crawling in this is great. you dont have to worry about high centering it at all, but it does lack suspension flex. I found an area with shallow-ish water, and went crazy. you can get into deep water with this monster and not worry about flooding it, which i ended up doing because i got a little to cocky and tried climbing some rapids. After i killed it, I bought one from online, and i modded it out. i did the level 4 computer tune, which i recommend to do a tune when they get any vehicle, helps the acceleration alot, level 4 brakes (feels good to stop now), a sport transmission that helps only on the street i think, then i added the Turbo. That is a kick in the pants for this truck. With these mods it can climb hills alot faster, goes through the rocks better, and can actually get up and out of its own way kind of. All in all this is more than likely the best offroading truck you can get on the game, and i recommend that everyone gives it a try.

VN:R_U [1.9.22_1171]
Rating: +2 (from 2 votes)

BeamNG releases 0.3.0.4

Just checked in on the OffroadGamer Facebook page to see that BeamNG has released yet another update. With this update you receive the new Bruckell Moonhawk car. This car is reported to be the most simulated vehicle in the game, however, it comes at a cost… it is also the most CPU-intensive car in BeamNG Drive to date.

Check out this video of the new car in action:

<iframe width=”420″ height=”315″ src=”//www.youtube.com/embed/RdzdkS8KGhc” frameborder=”0″ allowfullscreen></iframe>

The Changelog according to the BeamNG.drive wiki:

    • Improved change-log format.
    • Improved Grid Map: less chances to get stuck with tires.
    • Improved input smoothing.
    • CTRL+O opens options and Post-FX Options now.
    • Removed some obsolete level files.
    • Floppier Grand Marshal bumpers.
  • Bug Fixes:
    • Fixed bug #42: Steering slows down to infinity.
    • Fixed bug #32: RPM and Fuel gauge needles disappear after engine kill, do not reappear.
    • Fixed throttle on momo racing wheel.
    • Fixed steering deform with low framerates
  • Features:
    • Added deep mud ‘slopes’ to Grid Map.
    • Added Bruckell Moonhawk
VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

New BeamNG update.

I just heard BeamNG has released a new update! There has been several bug fixes and other modifications. Most improved is the handling! The game handles so much better now, almost gives you the feel of the handling featured in GTA:IV

BeamNG developers are really listening to what the players have to say, and I can’t wait to see what is next.

Here is small list of the changes, for more, you can see their wiki

  • Bugfixes:
    • Skidmark missing/wrong texture bug fixed: they work now even after switching levels.
    • Fixed mouse movement bug in certain camera modes.
    • Inverted Y axis for mouse.
    • Improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog.
  • Features:
    • Added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates.
    • Improved input maps: changed syntax and file naming conventions: the new ID is shorter and should cover more computers now as it only contains the company and product id.
    • Improved lua input: changed smoothing to be predictable under all cases.
    • Keyboard users have a different smoothing than gamepads, steering wheels are direct.
  • Content updates:
    • Vehicles:
      • Tire gyroscopic weight distribution improved fixing lots of problems – shaking, numbness, instability, and top speed.
      • Some minor changes and tweaks on all vehicles.
      • Stronger anti “axle popping up through the bed” beams on pickup.
    • Levels:
      • Updated all aspen trees (half the FPS hit as before, look better (still not final)) +some oak and beech, added “filler” (group) trees for making forests with better frame rates.
      • Fixed most of the wheel breaking collision mesh gaps.
      • Changed rock collision meshes to not break wheels so easilly.
  • Other:
    • Fixed glass particles being broken.
    • Removed duplicate particle entry.
    • New icons and watermark.
VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)
Page 1 of 7123»